Constantinople ruins - UE4 Assassin's Creed Fan Art Video
I was always a really big fan from the Assassins Creed games. The Concept is from gilles beloeil (https://www.artstation.com/gillesbeloeil) and his work is amazing. I created the Environment Scene from his concept and changed some stuff. Assassins Creed inspired me to create the scene in the style from the game. That was my goal for that environment. I created all textures and foliage with the amazing Substance Tools. I created the foliage with Substance Designer Multi Angle Node.I dont used any Megascan. The technique is Photometric Stereo. I take 4 - 8 photos with a diffrent light angles. In the next days i am gonna publish a breakdown. I tried a lot with unreal engine to get the best efficient techniques. Like Foliage, Detail Normals and more. Thanks for reading have a nice day!
Huge Thanks to everyone in the Dinusty Discord for the feedback! I used Ultra Dynamic Sky System by Everett Gunther for the Skybox. Its a amazing tool!